You’re the Pundit: When will Mountain Lion launch?

When it comes to evaluating the next big thing, we turn to our secret weapon: the TUAW braintrust. We put the question to you and let you have your go at it. Today's topic is Mountain Lion.

During the Q2 financials, Apple told us it would debut "late summer," but some sites insist we may see it earlier. Sure, everyone wants to get started using OS X 10.8 as soon as possible, but when do you really see it launching?

You tell us. Place your vote in this poll and then join in the comments with all your analysis.

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You're the Pundit: When will Mountain Lion launch? originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 15 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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Bloomberg: Apple will debut new laptop lineup at WWDC

Bloomberg reports that Apple is preparing laptop upgrades with models that are thinner than the existing Pro units; the new machines are expected to run on Intel's Ivy Bridge processors. This follows on rumors from earlier today that a new MacBook Pro and iMac appeared on the Geekbench benchmarking tool.

The machines, which Bloomberg says are to be announced during WWDC, are also expected to sport Retina or HiDPI displays and a flash memory subsystem to speed up boot times. All those details are in line with a post from 9to5 Mac earlier today.

Bloomberg also says that Apple might announce Mountain Lion's release date during WWDC as well.

Bloomberg: Apple will debut new laptop lineup at WWDC originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 14 May 2012 18:15:00 EST. Please see our terms for use of feeds.

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Kaspersky Lab: Macs not invulnerable to malware

The writing is on the wall. Our time of innocence is gone. Researchers from Kaspersky Labs claim Mac market share has finally reached the critical point, and the platform is now an attractive target for online criminals.

Kaspersky told Ars Technica and other press on Thursday that, "Mac users can expect "more drive-by downloads, more Mac OS X mass-malware, and more cross-platform exploit kits with Mac-specific exploits."

It's not all doom and gloom. Infections in the wild are still sparse, and Apple may slow the spread of future threats with the introduction of Gatekeeper in Mac OS X Mountain Lion. Among other things, Gatekeeper will prevent users from "unknowingly downloading and installing malicious software."

If you don't want to wait for Gatekeeper, there's also several good antivirus solutions like Avast and Sophos that are available now for Mac users to download.

Kaspersky Lab: Macs not invulnerable to malware originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 19 Apr 2012 19:15:00 EST. Please see our terms for use of feeds.

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Apple releases third preview build of OS X Mountain Lion for developers

Apple has pushed the third preview of OS X Mountain Lion to developers. A number of known issues are still present in the preview, including booting issues with FileVault enabled and installing Mountain Lion on a system running OS 10.7.2 or earlier with FireVault turned on could fail.

Other known issues include involve sandboxing apps, iTunes, Mail, a delay in Back to My Mac, DVD Player, Time Machine, QuickTime and a number of problems with Game Center. Full release notes are available in Apple's Developer Center.

The second developer's preview was released on March 16.

Apple releases third preview build of OS X Mountain Lion for developers originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 18 Apr 2012 16:45:00 EST. Please see our terms for use of feeds.

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Mountain Lion: It’s called a developer preview for a reason

Every time a developer preview of a new version of Mac OS X or iOS arrives, we at TUAW wait for the onslaught of emails telling us about the favorite apps that did or did not work, peripherals that suddenly won't work, or machines that end up being totally borked. Jason O'Grady at ZDNet has written a wonderful cautionary tale about what might happen if you pull the tail of Apple's OS X Mountain Lion.

O'Grady installed OS X Mountain Lion DP1 on a backup 11" MacBook Air and basically loved the new OS and how well it worked with most of his existing apps. He was impressed with the integration of iOS capabilities and the improved security. And then all hell broke loose.

While working with eBay client iSale on the MBA, things started going bad -- the app crashed repeatedly. So O'Grady decided to try a reboot ... which didn't work. To make a long story short, he "elected to take the "nuke and pave" option. I ended up booting from my Lion flash drive, reformatting the SSD and re-installing the relatively stable Mac OS 10.7 (non-Mountain) Lion. Patching it up and calling it a day."

O'Grady ends the post with a reminder that all of us who are anxious to try out developer previews need to have pounded into our brains every time Apple tempts us with a new and shiny OS release -- don't install developer previews on production machines, and always assume that the worst will happen. As O'Grady found out, sometimes that worst possible case does happen and in this situation, you'll be mauled by an angry Mountain Lion.

Mountain Lion: It's called a developer preview for a reason originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 27 Feb 2012 12:10:00 EST. Please see our terms for use of feeds.

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Finding small changes in Mountain Lion developer preview

You've probably heard about the biggest features of the new OS X, Mountain Lion, by now: Apple's implementing some popular iOS features like Notifications, Game Center, and Reminders on the desktop OS. But unless you've actually played with the OS for a little while (which would mean you're a developer with access to the beta), you might not know about all of the other little updates, smaller features that make a big difference overall, but haven't been talked about much just yet.

Fortunately, GigaOm has found quite a few of these little features, and written them up for the rest of us to drool over. Turns out the resemblance to iOS won't stop at the list of apps installed on the device: Finder file transfers now show off an iOS-style progress bar, and toolbars are simpler and more tactile, borrowing a lot of the button looks from Apple's official iOS applications. There are just some new cool features as well, like Safari tabs simply splitting the distance on their bar instead of squeezed into one corner, and some new updates in System Preferences, including options for screen savers.

It all sounds great, and a list like this shows that Apple isn't just interested in copying iOS' best features on OS X; it's still thinking about how to make the desktop system better on its own as well. Mountain Lion's due out sometime this summer, and as far as we're concerned, sooner the better.

Finding small changes in Mountain Lion developer preview originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 23 Feb 2012 18:30:00 EST. Please see our terms for use of feeds.

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App-ocalypse soon: Apple extends sandboxing deadlines, but restrictions loom

Image: Shutterstock

Apple issued a three month extension on application sandboxing today, giving devs a little more breathing room before new rules take over. June 1 2012 is now the enforcement date. We've been having many discussions about Mac development in the TUAW backchannel over the last week.

The introduction of GateKeeper and the notion of signed apps, sandboxing, and developer IDs have us talking about where Apple is taking the Mac, and will be moving Mac development in general. Overall, we think things are moving towards a win for consumers and better opportunities for devs. Read on to learn more about these technologies, and how they affect developers and App Store.

GateKeeper is Apple's new approach to making your Mac safer by giving you control over which applications may download and run on your computer. With GateKeeper, developers sign apps to authenticate them with the OS -- both apps that you purchase from the Mac App Store and, at the developer's option, also apps you purchase elsewhere.

With Mountain Lion, you choose which apps are allowed to run. You'll be able to disable GateKeeper and run apps from anywhere if you like, although this is not the default setting.

The thing is this: Apple continues moving towards a more controlled, less open, more appliance-like concept of what a Mac means. That redefinition is causing ripples, affecting app development more and more. Applications can do fewer things, access fewer system resources, and control other apps less than they did in the past.

Developers who choose to enroll in the Mac development program pay a $99/year fee just as those who enroll in the iOS development program do. Once enrolled, they can sign their apps as identified developers -- as well as gain access to early beta versions of unreleased operating systems.

When the iPhone SDK first debuted, many people including yours truly complained about what couldn't be done with the APIs: what files could be accessed, what routines could be called, and so forth. Coming from a general computing background, one learns to expect to build whatever one can imagine. If the building blocks are there, then why not build whatever tools you need? That all ties into a background of fully open computing.

Apple's policy split the dev community into the jailbreak world and the App Store world, with many people crossing over depending on what they were building. Under jailbreak, developers gain full access to the entire iOS file system and run apps in a fully privileged mode. This gives devs a much broader development vocabulary to work with. The jailbreak world became known for its innovation, with Apple mining those forward-looking ideas and free R&D and bringing them into successive iterations of their operating system.

At the same time, developers had to change. If they wanted to market through App Store, they had to relinquish product ideas that wouldn't work within the more closed-off system that App Store submission required and look instead for opportunities of development that were allowed.

No one can look at App Store today, with its countless apps, and say that Apple denied developers opportunity. It's just a somewhat different opportunity than many developers expected. It's an opportunity that restricted certain kinds of applications, most typically OS enhancements and utilities (which have flourished on other mobile platforms with less oversight of developer access). Overall, Apple has provided better tools, better marketing, and better sales avenues than had existed before. The end result has been apps that are significantly better than previous generations.

And now, Apple is doing the same thing for the Mac.

This is emotionally hard for some long-term devs like me. We want Linux-y freedom for whatever we want to build and distribute. Now, with sandboxing (a technique that restricts application access to full system files; all apps that are not sandboxed will be removed from the Mac App Store starting June 1st [Update: Older apps will still be on the store and allowed bug fixes- Ed.]) and GateKeeper (limiting apps to those that are signed and authenticated), Apple is setting a new default: software consumers will expect to be protected, and will expect that any item being delivered to them will comply with Apple policies.

We developers have two choices: either opt in to Apple's signing (developer IS) and/or distribution system (App Store), or limit ourselves to only those customers savvy enough to opt out to the "all's fair" system. It's essentially a Mac jailbreak--just without all the pain of waiting for the next untethered release. (Speaking of which, yes, it would be lovely if this idea goes exactly back to the iPhone, so we don't have to wait on those exploits and releases.)

Apple's brave new world for the Mac gets that there are "power" users and "consumers." And it also gets that the latter category vastly outnumbers the former. As it builds new and better operating systems that retain desktop functionality, it is shaping computing to match consumer needs and wants, not developers.

Not everything is roses. Some devs are complaining--with good reason--that Apple's approach to proprietary technologies will prevent them from selling off the App Store for iCloud features, for example. If you want to tie into those APIs, you won't be able to go to third party merchandising storefronts to sell your software. App Store-exclusive features will tie developers further into Mac App Store and to Apple's 30% cut. Those Apple-specific technologies will continue to grow over time.

What's more, developers must continue putting pressure on Apple to extend entitlements, allowing apps to grow the kinds of resource access they are allowed under Apple's sandbox system. The current set of entitlement restrictions seems unnaturally limited.

Just as iOS's App Store has responded to developer requests, the Mac environment will have to soften restrictive rough edges over time. A passionate and involved developer community will help those changes happen. Community-sourced advocacy such as Tim Burks' Open Radar project allow developers to cooperatively brainstorm and strategize about which access issues are the most important to them.

In the end, this is going to be an amazing end-point for consumers. You can talk about "what has existed for a generation," but that means things like Microsoft Word. There is no way anyone can argue that MS Word was an amazing end-point for general consumers.

It's a wake-up call for devs who have stuck with Apple through the dark years. Apple is changing up the game. Devs have to change it up too. And if Apple's success with iOS App Store is any indication there will be more opportunity and better chances at creating a living than ever before.

Thanks, Remy "Psy" Demerest, Kyle Kinkade, |Agent

App-ocalypse soon: Apple extends sandboxing deadlines, but restrictions loom originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 21 Feb 2012 16:20:00 EST. Please see our terms for use of feeds.

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Talkcast tonight, 7pm PT/10pm ET: White sale edition!

Well! Another Sunday, another Talkcast. I'd like to thank Apple for giving me something to talk about this week, and while we're at it, we can chat about a new and cute little beta app too.

This evening we'll have some guests too! One Apple briefing recipient, The Loop's Jim Dalrymple*, and Jeff Gamet of The Mac Observer will be there to discuss the latest Apple Cat and possibly how the OS kitty stacks up against the real one.

As always, Kelly hosting the show means there will be aftershow. Which could mean...well, anything really, all bets are off when the aftershow's on.

Since it's really all about you, the community, join me won't you? To participate, you can use the browser-only Talkshoe client, the embedded Facebook app, or download the classic TalkShoe Pro Java client; however, for +5 Interactivity, you should call in. For the web UI, just click the Talkshoe Web button on our profile page at 4 HI/7 PDT/10 pm EDT Sunday. To call in on regular phone or VoIP lines (Viva free weekend minutes!): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *8.

If you've got a headset or microphone handy on your Mac (you know those headphones that came with your iPhone or iPod touch?), you can connect via the free X-Lite Zoiper, or Blink SIP clients. You can also use any other SIP clients (aside from Skype or Google Voice), with these instructions. (If you prefer Blink, the pro version is available in the Mac App Store.) Talk to you tonight!



* While Jim has confirmed his appearance, we are uncertain yet if The Beard will be joining him.

Talkcast tonight, 7pm PT/10pm ET: White sale edition! originally appeared on TUAW - The Unofficial Apple Weblog on Sun, 19 Feb 2012 19:30:00 EST. Please see our terms for use of feeds.

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Mountain Lion may be able to scan a barcode, install an app

It's early days with the developer preview of OS X 10.8 Mountain Lion, but there are already a few interesting tidbits peeking out around the corners of the developer NDA. We've heard that the system includes a new 'CoreRecognition' framework and a 'CRCodeRedeemer' class, both of which appear to be built for turning barcodes into app licenses.

While marketers can use a 2D barcode now to lead customers to their website or app, that doesn't necessarily translate to an app download or purchase. If this framework operates as it appears, that won't be a problem in Mountain Lion. Specially-crafted barcodes would let you simply hold up a card to your Mac's camera to download a prepaid app from the Mac App Store (or from iTunes, possibly). That's a new level of convenience for developers who want to give away copies of their apps at face-to-face events.

This technology would be even more interesting if Apple's 2011 patent application for 'digital handshakes' ever sees daylight. With barcodes or data embeds printed on your devices with invisible ink, you could log into your Mac just by waving your iPhone at it -- which would require that your Mac have some barcode-reading savvy.

Mountain Lion may be able to scan a barcode, install an app originally appeared on TUAW - The Unofficial Apple Weblog on Sat, 18 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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Apple’s Mountain Lion vs. a real mountain lion

Jeff Somogyi of dealmac has posted an amusing comparison between Apple's upcoming OS X Mountain Lion and a real mountain lion. It turns out the differences between them are not so subtle.

While Apple's Mountain Lion introduces Notification Center, a feature brought over from iOS that consolidates notifications in one organized pane, Somogyi correctly notes that "Mountain lions will not notify you before they pop-up and eat your face." I've never met a mountain lion face to face in the wild, but if they're anything like the utter bastard killing machines they were in Red Dead Redemption, Somogyi is absolutely right about that.

The whole chart is definitely worth a read and good for a laugh. Somogyi notes that the "low hanging fruit" would have been even riper for comedy if Apple had named the next version of OS X "Cougar" -- personally, I'm rather grateful Apple went with "Mountain Lion" instead.

Apple's Mountain Lion vs. a real mountain lion originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 17 Feb 2012 16:30:00 EST. Please see our terms for use of feeds.

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