MacStories looks at four years of the App Store

It's been almost four years since Apple debuted its App Store platform for iOS (and then the Mac), and MacStories has an in-depth look back at that time. In just four short years, Apple has gone from saying that all we'd need on iOS are web apps, to a millions of dollars a year industry that supports almost half a million jobs. Needless to say, that's phenomenal growth.

But what's most interesting about the growth of the App Store is how the apps themselves have changed. MacStories writes about that initial push -- in those early days, the quality of the software was very low, and there were a lot of "speculators," for lack of a better term: Developers who just released quick and dirty apps (honestly, fart apps is what most of them were) to try and make a little bit of money. App branding, too, has come a long way. In the early days it was all about search and gaming the system, and these days, there are more ways to find good apps than ever.

At the same time, it's also harder for developers to make their mark in an increasingly crowded market. Apple's own success may be its biggest problem. The App Store has grown in a huge way over the past four years, and that may make it harder for both developers and Apple to figure out how to best run it going forward.

MacStories looks at four years of the App Store originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 18 May 2012 15:45:00 EST. Please see our terms for use of feeds.

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Apple apparently censoring the word "jailbreak" in US iTunes Store (Updated)

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Update: TNW reports this has been fixed. Did Apple hire a bunch of temps lately?

Developers, musicians, and probably any other content provider in the U.S. iTunes Store have a new Apple policy to deal with this morning; you apparently can't use the term "jailbreak" in a product description or name. If you do slip up, or happen to be like 70's rock band Thin Lizzy and have a hit song and album by the name of "Jailbreak", you'll find that it has been censored by Apple.

Apple appears to be blanking out the word "Jailbreak" as J*******k in many cases where it appears on iTunes. Some Americans we're talking to are not seeing the censorship, but we're assuming that's due to caching issues.

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It's not only in the music category; "jailbreak" is being censored on the App Store (above), in listings for TV episodes (including a G-rated episode of The Roy Rogers Show from 1951 -- below), and even on a podcast on iTunes U about the Andy Griffith show. We're not certain why Apple has chosen to do this -- it could be that it's an unintended outcome of trying to ban the use of the word on the App Store that went a little overboard. When the word "jailbreak" is outlawed, only outlaws will "jailbreak"...

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Apple apparently censoring the word "jailbreak" in US iTunes Store (Updated) originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 17 May 2012 11:30:00 EST. Please see our terms for use of feeds.

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Pocket gets update and a whole lotta downloads

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The app that began life as Read It Later and that's now known as Pocket (Free) has received a significant update to version 4.1, and the developer took the opportunity to report just how successful the app has become.

Since the rename and relaunch of the app three weeks ago, Pocket has received over 2 million downloads across a variety of platforms, and reached the #1 spot for free news apps for iPhone and iPad quickly. Pocket also became the third most downloaded iPad app within hours of the release last month.

According to the press release from Read It Later, Inc., today's update includes the following features:

  • Page flipping mode -- In addition to Pocket's default scrolling option, users can now swipe left or right inside an article to enable Page Flipping and read one page at a time.
  • Improved Dark theme and an all-new Sepia theme -- With refined contrast and readability, these options make reading even more comfortable.
  • Increased maximum font size -- For those preferring larger print, Pocket's font-size options have been expanded so users can find the perfect font size for reading.

In addition, Pocket now has the following enhancements:

  • Dark theme throughout the app -- Use Pocket comfortably at night, whether in Article View or browsing through saved content.
  • Add URLs from clipboard -- Pocket now automatically detects URLs that are copied to the clipboard so they can be added directly to Pocket for easier saving.
  • Support for additional video sites -- Pocket's in-app video streaming now supports popular sites including TED, Devour and Khan Academy.

I personally use Pocket to capture content to read later, and it works extremely well. The improvements truly add a lot of utility to an already great app.

Pocket gets update and a whole lotta downloads originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 11 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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Google Play hits 15 billion downloads, nobody notices for weeks

 

Understanding the importance of creating a complete and accessible ecosystem for Android users, Google recently rebranded and transformed the Android Market to Google Play. Under that one gigantic Play Store umbrella, users can now download not just apps, but also music, video, books, and even buy a phone.

Since people seem to be fixated on comparing the number of apps available on a certain platform, Google and its competitors still like to flaunt numbers every now and then, just to show who’s boss. So it’s quite puzzling to see Google not throwing the confetti to celebrate the 15 billion app downloads milestone, which was reached several weeks ago. It was only a couple of days ago that the achievement has even been confirmed by the company to TechCrunch.

15 billion – that might seem like a lot of zeros, but Google’s performance hasn’t quite reached Apple’s level yet. Back in March, Apple announced that over 25 billion apps have been downloaded from the App Store, by more than 315 million owners of iOS devices.  Since Cupertino passed the 15 billion downloads mark in July 2011, the App Store received an average of 1.25 billion downloads per month, compared to Google’s monthly average of 1 billion downloads.

If you’re interested to know just how many Android apps there are right now that you can download for your phone and tablet, according to Appbrain, there are more than 440,000 apps on Google Play as of May 10, of which 318,000 are free apps and the other 123,000 paid apps. Apple, meanwhile, has over 550,000 apps in its App Store as of March 2012, with 170,000 being iPad-specific.

Anyway, congrats to Google for reaching the 15 billion downloads milestone, and for soon passing half a million apps available (pre-emptive response: yes, we also believe quality matters more than quantity). The latest figures are quite an achievement for a platform that only had 2,300 apps back in March 2009.

While it’s true that, in the past, developers have prioritized or focused exclusively on iOS devices, more and more popular apps, like Instagram, Flipboard and others, are finally making their way to Android. The introduction of carrier billing option should make Android platform even more attractive for devs.


This article, Google Play hits 15 billion downloads, nobody notices for weeks , was originally published at AndroidAuthority.com - Your Android News Source.


BBEdit 10.1.2 now available

The latest version of the acclaimed text editor BBEdit is out and available now, and as you can see on the official site, it features a whole host of fixes and updates to existing features. A number of crashing and bug problems have been solved, so the whole app should run smoother than ever before.

BBEdit is a terrific editor whether you're putting together HTML and CSS, code in various languages, or just typing up to-do lists and quick blog posts. It's available in an individual license for $49.99, or you can get it in the Mac App Store for the same price.

BBEdit 10.1.2 now available originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 10 May 2012 23:00:00 EST. Please see our terms for use of feeds.

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Grocery iQ for iOS adds speech recognition

There's no shortage of grocery lists apps for the iPhone and iPad. One of the more popular apps is the free Grocery iQ, which has added speech recognition from Nuance in an update available today. That addition hoists Grocery iQ a bit above the average list-maker.

You can add items to your shopping list by typing, scanning barcodes, and now by simply talking to your iPhone. The app lets you access coupons (the app is provided by Coupons.com) and also find nearby grocery stores. The app database accesses millions of items, so you're unlikely to be stuck with an item that is unknown.

When you first start up the app your list is already populated, and I saw some ads from Hormel with accompanying coupons. I didn't find it a distraction, but I would have preferred to start with an empty list, rather than one partly filled out for me. The speech recognition was excellent, and I tested it with some obscure locally sold brands and all were identified quickly, which was an impressive feat. It has been suggested, but not confirmed, that the Nuance speech recognition engine is the same that powers Siri on the iPhone 4S.

While this new version has added speech and multi-barcode scanning, it has also taken away certain features (favorite lists for a particular store and aisle layout, for example) and rankled some users.

Still, I found the app very useful, and the addition of highly-accurate speech recognition is a real time saver. If you're not married to your current grocery list app, I'd take a look at Grocery iQ. It's a universal app, and requires iOS 4.2.1 or greater.

Gallery: Grocery iQ

Grocery iQ for iOS adds speech recognition originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 09 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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Grocery iQ for iOS adds speech recognition

There's no shortage of grocery lists apps for the iPhone and iPad. One of the more popular apps is the free Grocery iQ, which has added speech recognition from Nuance in an update available today. That addition hoists Grocery iQ a bit above the average list-maker.

You can add items to your shopping list by typing, scanning barcodes, and now by simply talking to your iPhone. The app lets you access coupons (the app is provided by Coupons.com) and also find nearby grocery stores. The app database accesses millions of items, so you're unlikely to be stuck with an item that is unknown.

When you first start up the app your list is already populated, and I saw some ads from Hormel with accompanying coupons. I didn't find it a distraction, but I would have preferred to start with an empty list, rather than one partly filled out for me. The speech recognition was excellent, and I tested it with some obscure locally sold brands and all were identified quickly, which was an impressive feat. It has been suggested, but not confirmed, that the Nuance speech recognition engine is the same that powers Siri on the iPhone 4S.

While this new version has added speech and multi-barcode scanning, it has also taken away certain features (favorite lists for a particular store and aisle layout, for example) and rankled some users.

Still, I found the app very useful, and the addition of highly-accurate speech recognition is a real time saver. If you're not married to your current grocery list app, I'd take a look at Grocery iQ. It's a universal app, and requires iOS 4.2.1 or greater.

Gallery: Grocery iQ

Grocery iQ for iOS adds speech recognition originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 09 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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DevJuice: Promotion from the Trenches

TUAW Dev Juice talks with Mac developer Lyle Andrews, who agreed to discuss his real-world experience launching applications. He'll be sharing tips and hints about practical app promotion skills.

I want to thank you for taking the time to talk to me and to TUAW readers. The reason I asked you here was because I think you have a really compelling story to tell and tips to share. You're a small developer who's achieved some exciting success in Apple's App Stores, yes? Can you tell us about your background and your products?

Yes, I've been coding since I was 12, have been through 14 languages, have a degree in philosophy, and am a veteran of the dot.com wars where I ran over 60 projects including a dot.com startup and a Fortune 500 web deployment. My project history can be seen here.

I've been moving into consumer software development and have two large projects in the works, Ynnis Myrddin, an interactive film about Merlin, and MetaView, a 3D market vizualizer.

When the Mac App Store started operations I decided to write a few small apps to learn its dynamics: Tempest - a video lightning screensaver, Fireworks HD, another screensaver, and Network Logger, an active network monitor. Network Logger is currently selling in the top 6%, Fireworks HD in the top 2.5% and Tempest! in the top 2% of their categories on the US store.

I first came across your work when I reviewed your Fireworks app just before New Years. Can you share how that process of pitching and reviewing worked from your end and talk about how the TUAW review affected your sales?

Getting Fireworks HD reviewed by Apple was straightforward compared to getting the first screensaver on the store, since the App Store doesn't sell screensavers directly. I tried numerous ways around this restriction, including zipping up the saver and storing it in a shell app's bundle or having the app download the saver.

After half a dozen rejection cycles one of the Apple reviewers took pity on me and suggested adding a download link that the user could click on in the app. This puts the onus of responsibility on the user, gives them control, and with that approach I was able to get approved and onto the store.

Being very much a developer I have the classic indie tendency to just keep coding and sit around wishing that someone was promoting my apps full time. This does make the exposure the App Store affords very attractive. I do occasionally send out press releases and hold free promotions on the store.

For Fireworks HD, I knew getting some exposure for New Year's Eve was important so I emailed an editor at TUAW about the possibility of a review right after Christmas. I saw that as a win/win since that was the app on the store most appropriate for New Years' Eve at the time. Fireworks HD was named Mac App of the Day on Dec 27, 2011 and the sales rank responded immediately and dramatically, moving from around rank #100 up to #4 in Top Paid Entertainment within a day.

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On New Year's Eve itself Fireworks HD was on the Top 10 Entertainment charts of 13 countries. Over the next few weeks Fireworks HD trended down as expected but happily ended in a higher average range which has persisted for five months to date.

Can you tell me about some of the strategies you've used in-store for helping your apps stand out from the competition? I know you mentioned something about icons when I first started talking to you about doing this interview. What other suggestions do you have?

I anticipated your question, so here is a very long list of suggestions.

Pop out. Your icon has to pop out. Look at the primary category you will be listed in, imagine you are in the top 200, what similarities or appearance trends can you find in the app icons, and how can you break them in a way that draws attention and invites a click. A number of people have told me that they clicked on Network Logger just because of the icon. Something about it just makes you want to click it whatever it leads to.

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Keep it short. This indicates that you are confident that the customer is going to like your product if they are interested in general. It shows you feel like you don't have to say that much to make the sale. This is true with new clients as well as products.

A long description starts to feel like an apology after awhile. However, some things are complex and merit a longer description. Conciseness is the actual metric. How can you say the most with the least words?

Keep it Plain. Plain descriptions with minimal self-praise and adjectives are trusted more by App Store customers than overinflated rhetoric.

Focus on Strength. Best in class in some way? Definitely say so. If nothing is the best, should you be aiming higher? This is true for Fireworks HD, it is in some ways a silly app I built to test out the store, but if you need beautiful 100% realistic HD fireworks for your event that don't repeat in sequence and work when no network connection is available, there is nothing better available for Mac than Fireworks HD.

Be a master of the obvious. While there are many great naming strategies, if you can name a product after its product category, you have a home field advantage. With "Network Logger" for instance, the genus is instantly obvious, the customer just needs to know the species. They click, they are coming to see you, you are the category, the sale is yours to lose.

Don't sweat bad reviews. They are going to happen, if an app has merit it will tend to sell anyway and time will equalize things. Tempest has been in the top 10 in Spain in Paid Entertainment for many weeks despite having only two reviews there, both 1 star.

Follow or lead the market, either way know which you are doing. Leading the market is much more challenging, and can be much more rewarding. Can you come up with a way of systematizing a part of the raw unordered universe and create a new class of human activities? If you succeed your glories will be sung in Valhalla. Following the market can be safer and is often more lucrative. Can you rethink a better way to handle a common human activity?

Use resonance awareness. There are some things you just know are going to resonate with a particular audience, fireworks, lightning, beaches, white rounded kitchen appliances...resonance awareness is really a diverse skill set it pays to hone. We know Steve Jobs actively developed this skill set throughout his life.

Understand need. You need their need. What fundamental emotions are driving the user as they use your software? A desire for order? Curiosity? Love? A desire to conquer? Every activity has a number of emotions that are commonly associated with it. Knowing what your audience is experiencing and wants to experience emotionally is the foundation of an evolving relationship. It's not just woven into the advertising, the product is built around it.

In conclusion, these things are all simple in theory, but if the execution sounds simple, think again. The student sees the simple and thinks it simple, the master sees the simple and thinks it profound. I hope one day to be such a master myself.

There's been a lot of negative talk over the last few years about the App Stores being too saturated, that small guys can't make a living at it, that there's no room to break in. What would you say to that?

I would say that oversaturation is bound to happen given the gold rush mentality, but overall the App Stores have been really empowering to smaller developers and that virtue will be recognized if one persists. The bar is higher now and development and marketing effort have to reflect that.

The App Store gets far more traffic than my own web sites and provides more than just sales exposure; the review system has sort of opened up a dialog between me and my customers that wasn't there before.

There are a lot of nasty reviews on the US App Store but internationally they are much more measured; they all make you tougher (better at taking criticism), and your app better.

Being able to say you have apps on the store also has a certain social cachet these days that's valuable in personal and professional situations and that opens up new opportunities.

Lyle, thank you so much for taking the time to talk today. I'm hoping that your experience and your insights will help inspire other developers, especially those just getting started.

And if you're still reading this post and you like this kind of developer-centric coverage, please let our editorial team know. Drop a note and tell TUAW that you care about dev topics.

DevJuice: Promotion from the Trenches originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 09 May 2012 11:30:00 EST. Please see our terms for use of feeds.

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DevJuice: Should I develop cross platform?

App Store. Android. Amazon. If you're a developer, there are lots of possible venues competing for your attention. So which one is worth your time and energy? I turned to Avatron Founder and CEO Dave Howell for the answer.

Avatron makes Air Display, a popular app that allows you to use a mobile device like an iPad or phone as an extra display for your computer. When you're on the road, it's nice to be able to offload a Twitter stream, for example, onto a secondary screen so your laptop can be dedicated more to your work.

Air Display is now available across a number of platforms, including the following stores:

  • Apple iOS App Store (iOS)
  • Apple Mac App Store (Mac)
  • Google Android Market (Android)
  • Amazon Appstore (Android)
  • Samsung Apps (Bada)
  • Intel AppUp (Windows netbooks)

Given the time investment, the overhead, and general work involved in developing cross platform, where has Avatron seen its strongest sales? You won't be surprised by the answer: in the iOS App Store.

Like many other developers, Avatron has found that the App Store delivers customers and product interest in ways that other platforms have been unable to match. Howell lays out the sales as follows:

iOS App Store: Strong sales

Mac App Store: 1/10 of the sales of the iOS App Store

Android Market: 1/2 of the Mac App Store sales

Samsung Apps: 1/5 of Android Market

Amazon App Store: 1/10 of Android Market

Intel AppUp: "4 copies in over an entire year" and Howell bought one of those copies.

Each store has its strengths, weaknesses, and quirks, but Howell is clear about one thing -- No matter how we App Store developers complain, "iOS is the most painless of the bunch. And this is coming from a developer whose latest iOS app was pulled by Apple without any credible justification."

Avatron retired Air Dictate this January. "Our most recent submission of Air Dictate did not break any rules, or use any private APIs," Howell said, discussing the background of that situation. "Apple pulled it because it bizarrely claimed that apps that "relate to Siri" are infringing Apple's Siri trademark or copyright. I sent them the email addresses to three Apple IP lawyers so the app review team could get a tutorial on what exactly trademarks and copyrights are, but my helpful suggestion have proved fruitless so far."

Compared to other stores, however, Apple's App Store offers the simplest road to market and the best logistics. "The latest move by Google requires Android Market sales to go through Google Wallet. No more PayPal, Zong, or Boku. And now Android Market is called Google Play," Howell explained. "I can't keep up with the thrashing. And Google still offers no way to give out promo codes, or even to purchase a copy of an app for somebody else. Apple's way, way ahead in this kind of logistics."

Howell pointed out that Amazon remains US-only. "Amazon does let us buy gift cards for people, which is nice. As long as they're in the US and they don't mind getting their apps through Amazon Appstore. Amazon's review process is no faster than Apple's, and strangely it's much slower to get an app approved for Amazon's own Kindle Fire than for other devices. So their own customers get our apps later than everybody else."

Despite low sales in Samsung Apps and Intel AppUp, Howell reports that the recruiting process and submission was pleasant enough.

So should you invest time going cross platform? Hopefully Avatron's experience gives you a hint as to the market possibilities.

If you like this kind of developer-centric coverage, please let our editorial team know. Drop a note and tell TUAW that you care about dev topics.

DevJuice: Should I develop cross platform? originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 08 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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TUAW Bookshelf — The Business of iPhone and iPad Development: Making and Marketing Apps

A recommendation by Chris Forsythe pointed me to Dave Wooldridge and Michael Schneider's book "The Business of iPhone and iPad Development: Making and Marketing Apps" (Apress, 2011).

A practical primer on creating your business plan, the book offers advice on topics diverse as protecting your intellectual property and why testing and usability is crucial for app success.

It's an easy read (admittedly a little choppy in the writing at times) but I found it full of valuable advice, especially for anyone who is thinking about entering the App Store ecosystem but hasn't jumped in yet.

You'll find coverage about competitive research and being realistic about what it takes to succeed in App Store. From pricing your app (free or not), monetizing free apps (iAds and other in-app opportunities), to Freemium models (leveraging in-app purchase), a large part of the book centers on understanding how to sell. A final series of chapters covers marketing issues, like creating pre-release buzz and press releases.

If I have any criticism, it's that the authors sometimes went a little too technical (there's actual code in the book and their intro recommends a programming background) for a general business text. The advice here is perfectly valid for people hiring tech personnel, not just one-man dev shops. There's also a bunch of lists that seem to be there to increase the page count rather than offer a practical value to the reader and the ebook table of contents was set up in an odd way (you have to click on page numbers, not section names). Those are minor quibbles.

I wish the authors had spent more time on the strength of the book (creating a business plan) and less on technical implementation details. That said, there's plenty of good, solid advice and you should not be scared away from purchasing this title if you're not a programmer.

[Full disclosure: Steve Sande and I are writing Pitch Perfect, which talks about how to pitch your app for reviews and has some (but not much) topic overlap with this book.]

TUAW Bookshelf -- The Business of iPhone and iPad Development: Making and Marketing Apps originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 07 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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